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Answer:
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Hey, electronics are very limited in terms of musical quality and expressiveness; not to mention tonally limited. There are more subtleties in a percussionist hitting a can with a stick than in the most advanced and expensive box. So electronics are by nature, and at this point in our technological evolution, a compromise of what humans call music. The electronics are there because they approximate music and are cheaper than live players. I use electronics to simulate what live players might sound like. This way, producers can hear what you have in mind and make changes. This is a cool way to collaborate with the game guys and producers of TV and film. It is a lot of work, but it really helps everyone to be on the same page creatively. Many times in my experience they call and say we have enough in the budget for 50 players, can you simulate the rest of a 90-piece orchestra? I say, “Yes, that is what I do all the time baby”. I also say, “Let’s get the 90 guys, it will be worth the extra expense”. They say, “Nope, let’s get this sucker done as cheap as possible, man”. This is the typical thinking style that permeates the biz.
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